Drag to orbit · scroll or pinch to zoom · tap a world · ← → to hop · N names · Esc for the whole system
Clawd Solar Frontier II
Build an agency. Settle the Solar System. Launch for the stars.
Settings
View
Draw each world's orbit.
Show the names of worlds in space and in the sky (N).
Black ink outlines round the worlds.
Spread the planets out to their real distances from the Sun. Sizes stay enlarged so you can find them.
When you fly to a world, show it and its moons at true scale, with real distances to everything else.
A slow cinematic orbit round whatever you're looking at (C).
Game
Your whole game as a code: copy it somewhere safe, or send it to another device or a friend.
Back to the title screen. Your agency keeps running.
The opening movie, from Earth to the whole Solar System.
The quick tour of the controls, from the start.
The starship's departure. Finish the Starship megaproject at Jupiter to unlock it.
Start over with unlimited materials, no storage limits, no power or crew limits, no events, and every research done except the either-or choices. For building whatever you like.
Solar flares, passing asteroids, breakdowns and offers: now and then something happens and you choose what to do.
Start the agency over: every base, all your stock, blueprints and ships are wiped. View settings are kept.